HOUSE RULES OF THE GAME
- All stakes must conform to the minimums and maximums of the table played.
- The management has the right to declare the game invalid if they suspect that players are combining their wagers in an effort to secure higher table maximums.
- All seats at American Roulette tables are reserved for players only.
- Player(s) are invited to place their stakes on to the layout by the croupier, announcing “Place your bets please”. All stakes are the responsibility of the player. Call bets are placed as a courtesy by croupiers, providing that they have time to do so. However, it is the player(s) responsibility to ensure that their call bets are placed in accordance with their wishes. Incorrectly placed call bets are the responsibility of the player. No call bets will be accepted after the croupier has announced, “No more bets thank you”. Any such bets made will be considered invalid.
- The croupier will set the roulette wheel in motion and spin the ball in the opposite direction that the wheel is rotating. The direction of the wheel and ball will alternate with every new spin. If the wheel has not been rotated in the reversed direction from previous spin, or the ball has been spun in the same direction as the wheel is rotating, then that spin will be invalid and called a “No Spin”.
- The ball must circle the circumference of the roulette wheel at least ten (10) times before dropping into one of the thirty seven (37) sockets to constitute a valid spin. If this is not the case the spin can be declared a no spin at the discretion of the manager.
- Prior to the ball dropping into one of the thirty seven (37) sockets, the croupier with sufficient advance warning, will announce “No more bets thank you”. Following this announcement the player(s) will not be permitted to place additional stakes, or have announced stakes placed by the croupier. Also they will not be permitted to cancel transfer any stakes. Should this rule be broken the stake would be considered invalid.
- When the ball drops into one of the numbered sockets, providing that the above has been adhered to, the croupier will declare that number as the winning number. The losing stakes will be removed from the table and the winning stakes will be paid in coloured wheel chips or cash chips by the croupier. All winning payouts must be doubled checked by an inspector. If the management suspect any breach of casino regulations, or any collusion between players, and (or) staff they have the right to declare the spin invalid.
- Casino personnel will be only too pleased to inform player(s) of the rules of the game. However, under no circumstances are casino personnel allowed to advise players on how to bet. Also they are not permitted to help player(s) to win in a dishonest manner. If the management suspects that this practice has been adopted, the stakes will be considered not valid and payment will be withheld.
It is possible to place stakes, in accordance with the table minimum and maximums, in the following manner.
- EVEN CHANCES
Red numbers, Black numbers, Odd numbers, Even numbers, Low numbers and High numbers.
Any winning combination of these will be paid Even Money. The only exception to this rule being is when Zero (0) is the winning number and the stake will be halved by the croupier. If this results in an odd amount of chips, these odd chips will be placed in prison depending on the outcome of the next spin. If Zero (0) is a repeat number, the prison bet will be taken by the croupier. The same will apply, if on the next spin this even chance bet is a losing bet. Consequently if the even chance bet wins the odd chips will be retained by the player(s).
- DOZENS AND COLUMNS
First dozen (112), Second dozen (13-24), Third dozen (25-36), first column (1-34), Second column (2-35) and Third column (3 – 36).
Any stake in the winning column or dozen will be paid at odds of 2-1. If Zero (0) is the winning number, any stakes wagered on dozens and columns are losing stakes and will be removed from the layout by the croupier.
- SIX LINE
Stakes wagered on the Six Line cover six (6) numbers. For example 16, 17, 18, 19, 20 and 21. Any winning stake on a six line will be paid at odds of 5-1.
Stakes wagered on a Street cover three (3) numbers. For example 0, 2, 3 or 25, 26, and 27. Any winning stake on a street will be paid at odds of 11-1.
Stakes wagered on a Corner cover four (4) numbers. For example 0, 1, 2 and 3, or 7, 8, 10 and 11. Any winning stake on a corner will be paid at odds of 8-1.
Stakes wagered on a Split cover two (2) numbers. For example 2 and 3, or 2 and 5. Any winning stake on a split will be paid at odds of 17-1.
- STRAIGHT UP
Stakes wagered on a Straight up cover any single number. For example 0 or 32. Any winning stake on a straight up will be paid at odds of 35-1.
In all the above cases the croupier will leave the original stake in its winning position. The player(s) have the option of leaving this stake in place for the next spin or removing it from the layout.
- ANNOUNCED OR CALL BETS
It is also possible for players to request various series of numbers, such as neighbour or French bets. The croupier will place these call bets on the designated area of the layout. These wagers cover an adjacent series of numbers on the cylinder. The placing of such bets is done as a courtesy by the croupier and will only take place providing that the croupier has time to do so. If there is insufficient time, then these bets will be rejected by the croupier or Inspector. All call bets must be repeated, in English, by the croupier and inspector and placed on the designated area of the layout, prior to the ball dropping. If time does not permit this, then the call bet will be considered invalid.
- NEIGHBOUR BETS
These wagers generally cover five (5) consecutive numbers on the wheel. For example:- 5 and the neighbours 5, 10, 16, 23, and 24. If any neighbour stake is a winning bet, then the croupier will place a chip of the designated value onto the number and the wager will be paid at the appropriate odds.
- ZERO SPIEL
This wager is a four (4) piece wager and covers seven (7) consecutive numbers on the wheel. These are 0/3 split, 12/15 split, 26 straight up and 32/35 split. If any zero spiel stakes is a winning bet, then the croupier will place a chip of the designated value onto the winning straight up or split and the wager will be paid at the appropriate odds.
- VOISINS DE ZERO
This wager is a nine (9) piece wager and covers seventeen (17) consecutive numbers on the wheel. These are 0/2/3 Street by two pieces, 4/7 split, 12/15 split, 18/21 split, 19/22 split, 25/26/28/29 corner by two pieces and 32/35 split. If any Voisins de zero stake is a winning wager, then the croupier will place a chip(s) of the designated value onto the winning split, corner or street and the wager will be paid at the appropriate odds.
This wager is a six (6) piece wager and covers twelve (12) consecutive numbers on the wheel. These are 5/8 split, 10/11 split, 13/16 split, 23/24 split, 27/30 split and 33/36 split. If any tier stake is a winning wager, then the croupier will place a chip of the designated value onto the winning split and the wager will be paid at the appropriate odds.
This wager is a five (5) piece wager and covers eight numbers in two different sections of the wheel. These are 1 straight up, 6/9 split, 14/17 split, 17/20 split, and 31/34 split. If any Orphelins stake is a winning wager, then the croupier will place a chip of the designated value onto the winning straight up or split(s) and the wager will be paid at the appropriate odds.
Cash and Cash Chips
Player(s) may purchase coloured wheel chips from the croupier with cash or cash value chips previously purchased at the cash desk. No players will be permitted to play more than one colour at the same time. The value of these chips must fall in the range of the table minimum or maximum. These coloured wheel chips determine which chips belong to which player. They are only valid at the table from which they were purchased. In the interest of player safety croupiers have the right to exchange cash chips being played on the layout into coloured wheel chips marked at the same value. At the close of gaming or when the player(s) wish to terminate playing, these coloured wheel chips must be exchanged for cash chips, of an equivalent value by the croupier. The cash chips can then be redeemed for cash at the cash desk. Coloured wheel chips are non-negotiable and can only be used on the table of issue. If the coloured wheel chips are not exchanged for cash value chips prior to leaving the table, they will only be valued at the table minimum from that time on.
The roulette wheel consists of a cylinder divided into thirty seven (37) equal sockets. This cylinder is checked daily for balance. The cylinder revolves in a concave wooden bowl around which there are a number of metal studs. The cylinder rotates in one direction and the croupier spins the ball around the bowl in the opposite direction. The thirty seven (37) sockets are not numbered consecutively, but in the following internationally accepted manner for a French numbered sequenced wheel:-
0, 32, 15, 19, 4, 21, 2, 25, 17, 34, 6, 27, 13, 36, 11, 30, 8, 23, 10, 5, 24, 16, 33, 1, 20, 14, 31, 9, 22, 18, 29, 7, 28, 12, 35, 3 and 26.
No technical appliances, such as computers or calculators are allowed to be used in conjunction with gaming. If the management suspects the use of these devices, then they will declare the game invalid and withhold payment, pending an enquiry into any game in which they suspect has not been conducted, within the rules or procedures of Czech Casinos.
The management of the casino reserves the right to terminate the game and pronounce it invalid, if there is any reason to believe, that the rules of the game have been compromised in any way by either player or personnel.
Croupiers in the casino are trained to adhere to the procedures of Czech Casinos. Any breaches of these procedures can result in any payments to player(s) not being honoured.